Life is Strange Android port impressions

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Developer: Dontnod Entertainment, Publisher: Square Enix

Released: July 18th, 2018

Tested on: Razer Phone, Android 7.0

It’s always exciting to see a fully-fledged game release available on your mobile device’s marketplace, especially if it is a port of the game you’ve enjoyed on PC throughout the last couple of years. There’s something remarkable about being able to play a PC release in the palm of your hand, even more so if there was no downgrade in the process. Life is Strange marks one of these rare cases where the mobile port is so good, I may never go back to the PC version, as the platform is more adept to play action-heavy games on. If I want to relax and game on my phone, Life is Strange offers a compelling story-rich experience that will be engaging throughout long stretches of time. With fluid controls, excellent graphics and rewarding story content, Life is Strange arrives on Android in shining colors, and delivers the quality few mobile titles can match. And the fact that it’s one of the best episodic adventure games on the PC and consoles makes it even even more sweet.

Note: this is not a full-feature review but my impressions with the Android port of the game, which released a few months ago.

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Razer launches Razer Phone 2, worth the upgrade?

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Credit: Razer

Platform: Android 8.1

CPU: Snapdragon 845

Display: 120Hz IGZO LCD panel 2560x1440p

RAM, Storage: 8GB, 64GB

Available via: Razer, unlocked

 

Less than a year following its first foray into the mobile market, Razer is ready to resume competition with the biggest phone manufactures in the industry with second iteration of its flagship Razer phone. The device brings a host of upgrades to entice gamers, including the brand’s signature Chroma RGB lighting, and fixes some of the mistakes its predecessor was criticized for. Will this be enough to justify the device’s $1099 price tag in Canada and do these upgrades produce a significantly better device than the first market entry?

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Codemasters are working on a new F1 game for phones and tablets

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F1 Mobile Racing/Codemasters

The maker of authentic racing games F1, Grid and Dirt, Codemasters has recently revealed a work-in-progress F1 Mobile Racing with launch details, screenshots and a game trailer on the company’s blog. Following a soft launch of the game in Thailand and Philippines, games interested in F1 racing will be able to get their hands on the best racer in the genre when the game releases in Fall 2018.

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First Look – Command and Conquer: Rivals

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It’s hard to understand why EA can’t just kill its Command & Conquer series at this point, as any attempts to revive the classic spirit of the franchise died in the eyes of fans. The last successful entry in the franchise was Red Alert 3, which happened around a decade ago. Yet this year EA decided to bring back the name of this once venerable series, with a mobile spin-off that no one was really asking for. This is a first look at Command & Conquer: Rivals – a 1v1 strategy game now available on iOS and Android in a pre-alpha release.

Tested on: Razer Phone, Android 7.1

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Life is Strange arrives on Android devices

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Critically acclaimed adventure game Life is Strange finally arrives on Android devices, available through Google Play. Launched for PC and consoles back in 2015, the episodic title features emotion-gripping story and many high-stakes set-pieces woven in between character interaction and exploration. Its simple interactive gameplay model meant a mobile port might end up coming out at some point, which it did by landing on the iOS Appstore last year. Android users can now also enjoy the game on their phones and tablets, with all five episodes available upon release.

Life is Strange is available as a free download, giving players access to the full first episode. Consider it a demo of sorts, offering an opportunity to see how the game plays before subsequent episodes. The remaining four can be purchased either separately or as a season pass, at least based on the pricing model from the iOS Appstore. It would be foolish to change the pricing model, and Square Enix will probably stick to the one they’ve had for a while, including the Steam version, which also comes with the first episode available for free.

While Life is Strange is available to all Android users, it is gated to specific device requirements, but selection is vast. You need to have Android 6.0 and above, OpenGL 3.1, ARM 64 supported CPUs and 2 GB of RAM. System requirements aren’t very demanding by any means, and most modern phones with a price tag of $300 upwards will run Life is Strange with no problem. Square Enix also lists recommended devices for best playing experience, although if yours isn’t on the list it doesn’t mean you can’t enjoy the game. As long as device specs are high, Life is Strange will look stunning and play smoothly. Head over to the Google Play store to grab it and check out the release trailer below:

10 Games that need to be ported to Android

With Android APIs becoming more powerful by the year, and countless flagship phones packing the latest specs available on the market, the Google Play store still feels void of high quality mobile game releases, and up to this day, simple puzzle games outweigh ports of older triple-A games. As of late we have seen many releases of older titles (5 games in the Grand Theft Auto series and the expansive Star Wars: Knights of the Old Republic and sometimes even new ones (I’m talking about you Telltale), which means that the mobile game market is strong enough to accept even more ports of older games released at reasonable prices. The tech constantly improves and customers already see high-end flagships to rival the power of notebooks in the Razer Phone (read my full review here) as well as the OnePlus 5T. The mobile gaming industry, especially its side backed by major publishers needs to wake up and instead of pumping out endless free to play titles, give us some of the older games we used to enjoy on older platforms, which most don’t have access to anymore. On that note, these publishers will also hugely benefit from releasing these games and would see a demand in older titles. Below is my personal list of games I think should be released on the Android platform, and given current tech and the age of these titles, they would function perfectly if ported over from PC to mobile.

Note: this list represents only my personal opinion and is not correlated to sales figures or developer plans for any of these games.

1. BioShock

BioShock has already been ported in full to iOS, however it would be a good idea for Take-Two to consider moving the game over to Android devices. With powerful APIs like the Qualcomm Snapdragon 835 and high-end flagships like the Razer Phone and OnePlus 5T with 8GB of RAM, BioShock can perfectly run on Android devices and it would be a delight to see that classic released for Android devices. Android is more than capable for handling the specs of BioShock and Take-Two will highly benefit from the platform and their previous porting experience. Lets hope we see the full BioShock game released on Android devices in the future.

2. Grand Theft Auto: Vice City Stories

Rockstar have been busy porting their entire gaming catalogue over to the mobile systems, starting with the release of Grand Theft Auto 3 on Android in 2011. So far they’ve released every major and side entry in the series, including the expansive GTA San Andreas, with each game following a precise 10 year anniversary. Which makes it strange that we have yet to experience another Grand Theft Auto from the PSP era: the Vice City stories, which I personally think is one of the strongest entries overall. Plus, the expanded character abilities and inclusion of aircraft really made Vice City Stories shine on a handheld. Considering Rockstar ported every of their older games to mobile platforms, including the recent Bully: Anniversary Edition, we would want to see GTA Vice City stories released in full glory in the near future, plus we are dying to see Midnight Club which I’ll talk about below.

3. Midnight Club 3/Los Angeles

For reasons seemingly unknown, Rockstar games have canned their Midnight Club franchise, and it seems for good too. The last release in the series was Los Angeles, which came out all the way back in 2006 and Rockstar have since been silent about any new regarding the fun racing series they once produced. Despite the absence of Midnight Club, however, Rockstar consistently delivered high-quality titles to the table: Red Dead Redemption, L.A.Noire and the spectacular Grand Theft Auto 5. The reason to release Midnight Club (either the 3rd game or Los Angeles Remix) is because Rockstar have ported over many of their classic Grand Theft Auto games, as well as recreated Bully on the mobile platforms. Rockstar still has a solid back catalogue they could consistently port over to mobile devices, and the open-world fun of Midnight Club games will be simply unmatched on the Android platform. For this list I went with both of these games as they can both be easily ported and have a few different elements to make both games worth playing.

4. StarCraft

Strategy games are not exactly the perfect format for mobile gaming, especially when it comes to smaller phone screens, however on tablets, they are an absolute blast to enjoy and I personally think StarCraft would fit perfectly into this market niche. Although to my knowledge, Blizzard lacks the background to port games over to mobile systems, the company gave us a remastered version of this game, and they’ve also been busy with updating their older titles to be compatible with modern hardware. Even StarCraft Remastered could be ported over to mobile, as that version’s improvements are still a far cry from creating a demanding title. The game would no doubt require some major UI overhauls to function with touch screens, but I am confident that Blizzard can either outsource the porting to another studio or do it themselves. Plus, the continued overwhelming success of Overwatch and Hearthstone has Blizzard holding too much money in their pocket that they could invest in many areas of the gaming market.

5. GRID

Although Codemasters are going strong with their annual F1 series that keeps getting better, as well as the excellent Dirt Rally and Dirt 4, the studio should really consider delving into the mobile market. The first GRID is old enough for any new flagship phone to handle, and while the game still holds its look well on PC, a small downside in graphics wouldn’t hurt an otherwise masterful blend of arcade and sim racing. GRID has a wide appeal to racing fans as it is not serious enough to be annoying, but can be challenging in certain places. As more and more paid games release on the appstore, GRID could fill a racing niche as the mobile market still lacks fully-fledged racing titles, just besides the recent Gear Club (read my full review of that game here). Apart from the free-to-play racing sims like Real Racing 3 and GT Racing 2, GRID has a good spot to fit in if the developers ever considered porting their game to mobile.

6. Any Burnout Game before Paradise

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Polygon; screenshots for any prior game to Paradise are impossible to be found in HD

Oh Burnout, how much have we missed you. Not only has there not been a new game in the past 10 years (apart from the announced Paradise Remastered which doesn’t count) and technically only 9 years for PC gamers, but EA haven’t even made an attempt to release any of their older Burnout titles which are just as good as the stellar open-world Paradise. I could think of any game from the PS2 or PSP platform, whether its Burnout 3: Takedown or my favourite Burnout Legends on the PSP (Burnout Dominator didn’t make the cut unfortunately) that could be released on mobile devices. Yes we do have high-speed adrenaline racing in form of Need for Speed and the Asphalt series, but these games don’t even come to the level of satisfaction when you send your opponent crashing straight into an oncoming bus. As we see more and more ports of older games on mobile, EA as a company needs to strongly consider delving into their vast back-catalogue which does have quite a few fan favourite titles.

7. Test Drive Unlimted (PSP version)

With Eden Games’ recent release of Gear Club on Android, perhaps the studio is considering getting back into business through the mobile platform. Given the power of current Android flagships, a potential port of Test Drive Unlimited from the PSP platform would make for a stellar open-world racer with expansive elements that the series used to have. Some could argue about choosing the PSP version, but I personally enjoyed the game on the handheld than its PC counterpart much more, which is why I chose this version of the game. With mobile phones increasingly becoming new handheld gaming devices, whether on the go or at home, through some high quality game releases, having a large open-world racer will bring Eden Games big bucks. I am dying to see which developer will make a first step in creating a fully open-world game. And a vast collection of cars and purchasable property makes for a very personalized experience.

8. Need for Speed: Most Wanted (2005)

EA, your current mobile strategy is absolutely wrong. Instead of unleashing endless free to play games based on different series every year, why not take a look back at fan-favourite classics? The older games of the Need for Speed series come to mind, and mobile phones can easily handle older versions of EA engines. 2005 Most Wanted is an ideal game to port over to mobile, as it was the best entry in the older Need for Speed games, although I’d be happy if they’d add Underground and its sequel to the list. EA needs to stop with the free to play average games like NFS: No Limits and look at its back catalogue as it contains many great games that could run on mobile in 2018 and beyond. Need for Speed: Most Wanted offers the best street racing experience you could find in gaming and its in-depth customization system and an extensive career mode would make for a AAA release on the mobile platforms.

9. Star Wars: Knights of the Old Republic 2

Given Aspyr Media has already provided us with a complete port of a stellar RPG Knights of the Old Republic by BioWare, it only makes sense to follow up with a sequel, however it is up to debate as the sequel license belongs to EA and Obsidian. Despite its control flaws when playing on the phone, easily fixed by using a tablet or buying an Android controller like the MOGA Pro, Knights of the Old Republic is still one of the most expansive RPGs on the Play Store and few years in, it still runs well on modern devices. Since KOTOR 2 used the same engine as its predecessor, current Android APIs can more than handle another vast RPG. Here’s hoping we see Knights of the Old Republic 2 on mobile devices some day.

10. Torchlight 2

Torchlight 2 is known to be one of the least demanding games when it comes to computer hardware, and I’ve used to play the game on an Asus Laptop with 4GB RAM and a Core i3. My new Razer Phone is twice as powerful than that, and with the growing list of hack and slash action RPGs being released on Android, notably Titan Quest, I don’t see why Torchlight 2 wouldn’t work on a mobile device. It would need some simplifications of course, such as condensing its list of abilities or enabling convenient controls to switch between spells on the go. Torchlight 2 would be a very addicting RPG on Android and I personally think whatever price the developer could potentially stick on it would totally be worth a 60+ hour experience with a New Game + mode.

Razer Phone Review – Will embarrass other flagship devices

Phone Specifications:

Snapdragon 835 CPU

5.7″ 1440×2560 IGZO UltraMotion Display

8GB LPDDR4 RAM

64 GB internal storage + up to 2Tb expandable storage

4000 mAh non-removable battery

 

When I’ve finally grown sick of going through a new budget phone every year, it was time to look into a reasonably priced flagship handset, and I’ve found my choice in the last company many would think of when shopping for a mobile device. Razer is a well-established brand in the PC accessories market, but the Razer Phone is their first foray into a creating a well-rounded flagship killer. Spec-wise, the price is very competitive, and the Razer Phone outpaces every single phone in the price zone above it. Razer will sell you a fully unlocked version for $700USD or $900CAD, and I would highly recommend purchasing the phone directly from the company’s website. The benefits of paying Razer directly include high priority international shipping, where I received my phone in Ottawa within 4 days of ordering it. Mind you, it ships from Razer’s warehouse in Hong Kong which makes the shipping dates crazy quick. User experience will vary of course but buying from Razer’s store lets you support the company more directly.

Now on to the phone itself – the Razer Phone gives every flagship device a run for its money and is in fact currently one of the only 2 phones to have computer-grade specs in a smartphone chassis. The other device I’m talking about is of course the OnePlus 5T, also a flagship with specs that almost seem overkill for a mobile device. I will focus on the Razer Phone in this review and show no comparison charts between the two – this review encompasses my opinion of the device after a month’s use.

The short summary of the phone’s hardware already shows really impressive stats, even for a flagship device, and after extensive use I can easily say the Razer Phone is the best phone to get on the market (despite some camera issues which I will touch upon later). The phone features the very first 120Hz-capable display on a mobile, which produces impressive results during gaming and content streaming. The phone is packed to the brim with latest tech to outpace any other flagship, and Razer hands on packed the best speakers into this mobile device.

The Razer phone impresses right away starting with its packaging, which is a fairly large box that has a premium feel. Compared to little phone boxes we see on most devices, Razer ships you a really nice designed box that contains the phone with all required accessories. The packaging is exactly as I’d expect from a $900 flagship and Razer individually boxes its cords and adapters inside the bigger packaging.

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The box is very nicely made

Included in the box:

3.5 mm to Type C audio adapter with DAC

USB-C to USB-C cable

USB-C QuickCharge 4.0 plug

2x Razer Logo Stickers

 

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Its a bit of a shame that the charging cable is Type-C on both ends

Since Razer is one of phones to lose a standard audio plug, it is convenient that the company includes an audio adapter as standard with their phone. And further, Razer didn’t just throw in any cheap adapter cable, instead opting for their branded adapter with a DAC sound enhancer built in. One disappointing thing with accessories, however, is there is no USB-C to 3.0 cable included, however a quick trek to Amazon can net you a high-quality Anker adapter for $10 to connect the Razer Phone to standard USB devices. As I’ve yet to acquire that cable, I tend to rely on Dropbox as the main source of transferring files between my Macbook Air and my phone.

Razer Phone’s design is very impressive and its blocky nature only provides a fresh change from the standard fare of endless rounded up devices. The phone is perfectly rectangular, and phone enthusiasts are bound to recognize the design cues from Nextbit Robin that briefly stirred up the smartphone industry. I’ve looked into Razer’s inspiration, and the company indeed acquired Nextbit into the Razer brand, which allowed them to effectively use existing design packed with high end hardware. At the back, the phone features dual rear cameras along with a flashlight, which take up very little space in one of the phone’s upper corners. At the front there is a camera as well, designed to be small to get the most out of those loud speakers.

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Despite the phone’s impressive RAM, Android tends to use about a half on average

The Razer Phone is fairly huge given it carries a 5.7” screen along with large upper and lower bezels that house the speakers. For an average individual, I’ve mostly had no trouble using the device with one hand for typical tasks despite its blocky feel. The corners never get in the way of one-handed use and the phone is easy enough to operate in both portrait and landscape modes, however user experience will largely vary based on individual preferences. The minimalistic design then aids with the grip, given the phone only has side-facing power and volume buttons and the fingerprint sensor is cleverly embedded in the power button. The lack of clutter also makes the phone’s design look very sleek and what you have here is a simple yet elegant device that sets itself apart from standard design trends of the market.

The phone’s brushed aluminum feel is surprisingly deceiving to think the phone is cheaply made out of plastic, and the Razer Phone is indeed built on an aluminum frame like other flagships on the smartphone market. The solid frame design is apparent when holding the phone in hand, however I would quite frankly recommend buying a matching case and a screen protector. You could opt for Razer-branded accessories, however there are plenty of good options available on Amazon, such as this Tudia dual-layer case with resistance protection. The screen is made using non-impressive Corning Gorilla Glass 3 which is a bit outdated, however I see very few scenarios where this is a disadvantage for an otherwise beautiful display panel.

For sound junkies, there is currently no better phone on the market than the Razer, which packs high end audio drivers into its speakers and beyond, features Dolby 5.1 Audio enhancement. Combined with max volume and Dolby, the phone’s sound drivers rival any small Bluetooth speaker and inside, the sound spreads across an entire room. Bluetooth audio hasn’t been compromised on either, and although Razer’s phone is up to Bluetooth 4.2 standards, I found its wireless connection and sound quality much better than most phones you can get. Makes you wonder what went into this Bluetooth trick, but in the end regardless of which connection you go with for your music, you are guaranteed extreme satisfaction from the phone’s audio output.

The main selling feature of the Razer Phone is of course its 120 Hz Ultra Motion display which doubles the response of the screen to create the most fluid picture you can find on a phone. The WQHD resolution of 1440×2560 also aids in producing crisp colors, however based on battery needs, Razer’s display is also one of the most modifiable, though we do see similar features on most flagships these days. For Razer’s main gimmick, the refresh rate can be adjusted manually between 120, 90 and the standard 60Hz refresh rate of other phones. I generally found no need for 120 Hz refresh rate as 90 is an already smooth value. The Razer phone easily shines with its screen to outpace the competition, and I would highly recommend it to all people streaming media from their mobile device.

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Razer has kept the OS mostly clean with only a few Razer-specific features included

To back up the hefty demands of the phone’s screen and its powerhouse processor, Razer have included a generous 4000 mAh internal battery, however don’t get your hopes up thinking it will last beyond a day on a single charge. For a standard mix of user tasks with a hefty dose of music and Wi-Fi, the Razer Phone lasts for a full day, which not many smartphones can provide. Generally, what might seem like a hugely capable battery is actually on par with most modern phones. Razer have ensured their device will run  a full day on mixed use, and delivered, as my battery has never run out before the end of the day. To those means, it was their justification in removing the audio jack to pack in a large battery, and after extensive use of the device, I have no complaints for either.

On the software side, Razer doesn’t disappoint either, providing one of the cleanest third-party Android systems. With a few gaming-specific settings and a little Razer flare, the company has moderately built upon stock Android. As an added bonus, Razer’s partnership with developers of the widely successful Nova Launcher has allowed the company to integrate many of the launcher’s features into their stock OS. The clean experience of the Razer Phone feels quite refreshing from the common market of bloatware found with other companies.

Moving on to the cameras, and this is the area where the Razer phone has received negative feedback. Spoiled by 26MP rear cameras, critics have mentioned plentiful flaws out of the Razer’s camera, however on the overall note, the dual 12MP cameras do a great job at capturing images on the go. Although we’ve far gotten used to the fact of our smartphones replacing high end cameras, the Razer phone is not meant to excel in the camera department, and instead does so with its audio and the display. The selfie camera is also weaker and fails to capture high-detail images, especially when lacking clear focus, but it is a sufficient tool at being an everyday camera. Razer really only takes a clear hit with its lack of attention to camera quality, however the phone’s emphasis on entertainment indicates a clear direction for the phone’s production. The company’s phone may lack high-end cameras many have gotten used to, but it more than makes up for that in other features.

After a month’s use, I can highly recommend the Razer Phone as one of the superb flagship handsets on the market, and despite the company’s lack of involvement in producing phones, this is a very solid contestant for the stale phone market. The Razer Phone offers a well-rounded set of features that distinguish it apart from the standard output of the smartphone industry, counting a set of impressive front-facing speakers and a fluid 120Hz display to deliver a focus on entertainment that also functions as a superb daily driver. Razer is only one of the few companies to offer such an impressive performance package in a flagship device, and apart from some evident camera issues, the phone delivers on all user expectations. Add to that a fairly reasonable price point for a phone that outpaces most of the higher-priced competition by offering a superb display and speakers along with some innovative features previously not seen in the fairly stale mobile market, and you have one of the most interesting flagship phones currently available on the global market. Despite the previously mentioned glaring issues with the cameras that didn’t quite deliver to the standards we are used to with Android phones, I can easily say the Razer Phone is one of the best value propositions when buying a new flagship phone and totally worth its asking price. Razer has ultimately created one of the most innovative and powerful flagships that currently exist on the market and there is a lot of bang for the buck with this smartphone.

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The stock Razer theme looks very cool already

Pros:

+ First 120Hz screen on a mobile device with a 2K resolution

+ Highest specs available on the market, 8GB RAM

+ Clean OS with very little bloat

+ High capacity battery and stand-out design

Cons:

– Battery still only lasts a day

– Cameras are lacking compared to competitors

 

*Note: although I typically do not assign review scores, the Razer phone makes a solid 9.1/10 flagship based on my current experience after a month’s use despite some small camera flaws. If I run into any glaring issues through future use, I’ll make sure to keep this article updated with anything new I find. All images I didn’t take originally are credited to the Razer online store.

Gear Club Review – Most expansive racer on mobile yet

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Developer: Eden Games; Released: October 14, 2016

Reviewed on: Razer Phone, Android 7.0

*I’ve tested the game on Android and have no reflection on the features available in the Nintendo Switch release

Google Play

Gear Club established itself among the best games on the Google Play Store and for a good reason: the game offers a wealth of content for a free-to-play game title and doesn’t necessitate any spending, which brings incredible value to mobile gamers in a no-cost to enter game package. Among racing games especially, Gear Club stands out on mobile as one of the most detailed games available to play and features extensive detail for a free title, which is impressive given its one of the fairest economies in free to download games. All of the features add up to measure this game against the likes of it on the PC platform and one that stands out on the mobile market as one of the best entries to play.

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Gear Club comes from Eden Games studios, a name that might be familiar to some for those who played the Test Drive Unlimited series that used to be a major innovation in open-world racing, that is until Forza Horizon kicked it right off the market. Gear Club in turn takes a lot of inspiration from Test Drive Unlimited, although its scope still lacks an open-world format. Instead, we are presented with a wealth of single player content with potential for replayability, in what is the biggest racing game on iOS and Android by far. Gear Club sports an extensive single player campaign that is distributed across a large overworld and a vast array of cars available to choose from. Further, Gear Club has potential for a fun miltiplayer experience with its limited run events and a fully fledged challenge mode to race other people, however I haven’t delved into those to a significant extent. To those looking to kill time over long flights, Gear Club is one of the best games for it, although beware of free-to-play progression systems set in place. The game is free to download, and all content is available for every player, however its progression has a curve to it that is reflective of most free-to-play games. Overall, however, Gear Club includes an expansive single player campaign along with detailed graphics into one of the most fair free-to-play economies to be seen in mobile gaming so far.

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Gear Club features one of the most expansive worlds on mobile, even if it lacks openness in its direct sense by being set across a vast map of closed championships, which happen across jungles, deserts and even towns. The world map is designed to be unlocked through progression, so events gradually become available as the player earns stars for career wins and the game goes on. To this extent, there is a plentiful amount of cars to be unlocked that span multiple car classes. Although it is nearly impossible to acquire all the cars in the game by default, each class features multiple sweet cars to select from. Each of the cars is further upgradeable on different stats, and each can also be visually modified to add flavour to favourite rides, and the game’s progression features unlocking different facilities for car upgrades. All of this adds up to an extensive career mode, which is not only centred on events, but also backs up the content through an expansive system of upgrades.

To pay for all that, the game’s rewards system needs to be fair enough to avoid a “pay to play” criticism of many free titles on mobile, and Gear Club rewards players enough to avoid currency walls in its progression. The player never feels forced to spend money on the game, even if the progression becomes slower as more upgrades are demanded by career events, and obtaining multiple cars early on is easy enough to expand the progression curve to multiple vehicles. As such, Gear Club’s very liberal economy provides players with the means to enjoy the game with no requirement for spending real money on it, which plays to the title’s strengths. Overall, I never felt forced to pause the game even when pressured by upgrades, and I’ve always had a car available to race in a championship. Although Gear Club appears specifically designed to be played extensively through a smart economic system, there is enough content to warrant multiple gaming sessions.

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The graphics are really detailed, and although Gear Club is still not on par with modern PC titles, it delivers sharp textures and rich detail in all its cars and environments. Given you have a powerful phone to play it on, Gear Club is stellar in its presentation and performs really well on high-end flagships. It looks especially stunning on the Razer Phone, and looks smoother on the UltraMotion display, however any 2K phone will provide high levels of detail. The game’s rich colours expose further detail and textures are some of the best you can get on mobile so far, which helps the game deliver on many of the positives discussed above.

In conclusion, Gear Club is an appealing value proposition for racing fans, and delivers an in-depth experience equivalent to the simulation detail of Real Racing 3, all of which is available for free as long as the player has patience. Paired with the vivid detail, Gear Club presents one of the best game experiences available through the appstore. Finally, the game’s fair economy guarantees no obstacles in campaign progression and the wealth of content will have players coming back for more.

Riptide GP Renegade Review: Back Again with more Jet-skis

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Copyright Vector Unit 2016, Riptide GP: Renegade

Vector Unit is back again with another sequel to its excellent jet-ski racing series, and its now better than ever. Riptide GP: Renegade impresses on many grounds, significantly improving the experience over Riptide GP 2. The thrills of jet-ski racing are all present and accounted for, and Riptide GP: Renegade delivers an experience few others can match. The series receives wider attention, thanks to a release on multiple platforms (more coming soon), but even on mobile it shines. There aren’t that many Android games to match the quality of this title, let alone overcome it. Riptide GP: Renegade delivers quality racing experience for mobile platforms, with detailed graphics and an extensive single player career mode, and is a title that shouldn’t be missed.

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