Vampyr will add two new difficulty modes


Focus Home Interactive announced an upcoming update for Vampyr, a dark gritty RPG set in World War I era London. Along with some tweaks to gameplay, it will add two new difficulty modes to add “replayability for existing players and more options for those who haven’t yet sunk their teeth into this dark adventure.”

There will be a ‘Story mode,’ that will significantly decrease the difficulty of Vampyr’s combat to let players enjoy the story-driven elements of the game. It will be a welcome addition as the game’s emphasis on story left combat somewhat lacking. The second feature will be a Hard mode, which on contrary will turn up the challenge of enemy encounters, and reduce the amount of XP awarded from combat. In theory, it will force players to make hard decisions of killing named NPCs and succumbing the world to darker forces.


When I reviewed Vampyr, I found it to be engaging in many aspects, from character dialogue to exploration of London’s streets, and of course its decision moments whether I let a character live or die. The Story mode will be welcome, although a Hard mode wouldn’t particularly benefit the combat engine, which I found to be clunky. Maybe there are those who will dig the challenge in its Dark Souls-esque combat flow. Vampyr’s upcoming update will release sometime in August. In the meantime, the game is discounted at 25% over on Steam.

Hungry Shark World goes big with a launch on consoles


Ubisoft’s mobile title Hungry Shark World is headed to Xbox One, PS4 and Nintendo Switch, unlocking July 17th on each of the major platform’s marketplaces. The critically acclaimed arcade game that earned 500 million downloads since its release will now be available for console players, who can indulge in playing as a deadly shark. The game will be optimized for controller support, and support enhanced graphics with scaling up to 4K displays.

In Hungry Shark World, you “start out as a small shark and work your way up the food chain,” consuming fish, small creatures and humans alike, with giant boss monsters to tackle in the later game. With over 20 sharks available, players will take on various missions to evolve their creature, take out objectives, and become the ultimate hunter of the sea. Feeding the hungry shark is the main objective, although players will get a small range of powers to play with to challenge “fearsome bosses, including goblin sharks, prehistoric predators and giant squids,” according to Ubisoft.

The launch happens tomorrow, July 17th, when Hungry Shark World will be available on all three major console systems. Although it’s too bad there doesn’t seem to be a release planned for Steam. To find out more, check out the game’s release trailer.

Warframe announced for the Nintendo Switch

The constantly expanding online free-to-play shooter Warframe is heading over to Nintendo Switch, developer Digital Extremes announced at TennoCon 2018. Having found critical acclaim on the PC in the last few years, and more recently, on PS4 and Xbox One, Warframe is expanding further so now gamers on Nintendo can enjoy it as well. The free title features fluid movement, excellent shooting, diverse crafting depth, and since 2017, large open areas, with another one slated to release later this year.

The Switch port is being worked on by the Panic Button studio, known for releasing Rocket League, Doom and Wolfenstein 2: The New Colossus on Nintendo’s home console. Warframe will take a graphical hit to run smoothly on the Switch, as in its gameplay structure, high framerates are much needed over extensive texture detail. The game will be free-to-play as it is everywhere else, although microtransactions will be included. Playing Warframe some time ago, I never encountered issues with progression, which is never hindered if you don’t pay any money for in game currency. The release date isn’t known just yet, but expect it to show up on Nintendo’s eShop sometime this year.