The gaming industry just won’t quit making remasters

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Dark Souls Remastered

We are well into the first half of 2018 and given a year or two, will be looking into a new console generation. Competition between Intel and AMD to produce the fastest processor with the highest amount of cores will no doubt play into that, and games will be created even bigger than they are now. Still, that doesn’t stop the gaming industry from cranking out remasters of older games year after year and isn’t showing any signs of slowing down. I like that roughly in the recent year, publishers focused on bringing titles from a generation or a few ago rather than titles from 2010s before the Xbox One and PS4 came out. This is generally because they’ve already exhausted the catalogue of games produced in the period of 2010-2015 and don’t have much elsewhere to go beyond that. With fairly recent Dark Souls Remastered and Far Cry 3: Classic Edition popping up for release, however, the gaming industry isn’t quite done with remasters just yet.

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Warframe announced for the Nintendo Switch

The constantly expanding online free-to-play shooter Warframe is heading over to Nintendo Switch, developer Digital Extremes announced at TennoCon 2018. Having found critical acclaim on the PC in the last few years, and more recently, on PS4 and Xbox One, Warframe is expanding further so now gamers on Nintendo can enjoy it as well. The free title features fluid movement, excellent shooting, diverse crafting depth, and since 2017, large open areas, with another one slated to release later this year.

The Switch port is being worked on by the Panic Button studio, known for releasing Rocket League, Doom and Wolfenstein 2: The New Colossus on Nintendo’s home console. Warframe will take a graphical hit to run smoothly on the Switch, as in its gameplay structure, high framerates are much needed over extensive texture detail. The game will be free-to-play as it is everywhere else, although microtransactions will be included. Playing Warframe some time ago, I never encountered issues with progression, which is never hindered if you don’t pay any money for in game currency. The release date isn’t known just yet, but expect it to show up on Nintendo’s eShop sometime this year.

Revisiting Banished – Not an Average City Builder

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Developer, Publisher: Shining Rock Software

Release Date: February 18th, 2014; Review Platform: PC

Testing Specs: Core i5-6500 3.2GHz, 16GB RAM, GeForce GTX 1070 8GB

Banished is unlike a typical city builder you encounter, with its focus on lower scale management and survival aspect of its population. Yet the experience is very absorbing as you manage a group of exiled villagers into growing a settlement. Playing through Banished reveals a deliberate balance of expansion and survival tactics, where anything can go wrong within a single weather season. You’d be fooled into associating it’s calm music background and a small scale with a relaxing experience, as it is anything but; although it is incredibly rewarding to grow your village into an expansive town. Being able to build a large settlement is both an extreme test of player skill and a rewarding outcome, but getting there is not an easy road. Banished offers a unique spin on the city-building genre, which hasn’t been replicated quite often, and if you’re willing to put up with its slow pace, the game offers a very rewarding experience.

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