Over the years, the gaming industry has spawned countless titles that cover about every possible genre to be imagined. Many IPs made it into long-running franchises, that either thrive off improvements or drag the series along with yet another sequel. Among the large number of titles are excellent games which have become venerable franchises, followed by large crowds of gamers, however it becomes easy to overlook some ideas that have been lost along the way. Some franchises lie dormant, or worse, they disappear from the radar with seemingly no hope of getting continued. Many fan favourites have ended too soon, and there is no talk of them ever getting a sequel. Whether they had a great concept or offered excellent entertainment, many games deserve to be continued, and many franchises are still welcome to make a comeback to the current gaming market. I pick some games and franchises that I used to play, and also some that I heard were really good, to make a list of games that players desperately want to come back at some point in time. Many of these, fans would be dying to see again, which makes these ideas worth bringing back. These games have lied dormant over years for multiple reasons, sometimes it’s a company’s bankruptcy or an idea is simply shelved, but their original creations remain good to this day. Here are the 10 series that haven’t been heard of in a while, but desperately need to get a new outing.
Burnout was an extremely fun racing series, which culminated with an excellent Burnout Paradise. The nature of gameplay involved intense speeds and spectacular crashes that set the series apart from other racing titles. Before Paradise, Burnout games have featured a linear progression with many challenges to complete and cars to unlock, and were still a blast to play. Even the PSP titles, Legends and Dominator, although lacking the complexity of other titles in the franchise, still offered a compelling Burnout experience. And Paradise was simply stellar, offering an open-world set within a dense urban city. Challenges were fun, and the added exploration elements took up many hours to complete, plus the soundtrack was quite good, except the song Paradise by Guns N’ Roses is bound to get annoying really fast. Paradise even included a vast amount of cars to race in, and the career offered a lot of content, even if it felt repetitive to complete the entirety of it. On a modern game engine, a new Burnout would look absolutely stellar, especially if it was EA’s own Frostbite 3. Unfortunately, no rumours have been heard about a possible Burnout title, and Criterion Games have been off the news radar for quite a while.
Crash Bandicoot has been off the radar for a very long time, and it’s a shame, because those games were really fun third-person action platformers, filled with beautiful locations and interesting characters. The controls are smooth and even the PSP releases that I used to have were filled with hours of content, not to mention that Crash Bandicoot had really neat gameplay elements. The series stood out with its style and mechanics, and gained many fans despite an abundance of excellent platformers on the market. Last year’s Ratchet & Clank proved that people still have a thing for third-person colourful platformers, and we desperately need to see another game out of this memorable series.
Command & Conquer
Besides its mediocre 4th entry, Command & Conquer is considered by many as one of the staples in the strategy genre, and many especially like the over the top Red Alert spin-off. The series lays dormant since 2010, and although for some time fans were promised C&C: Generals 2, its release would have only upset gamers. EA’s idea of a sequel to Generals was bound to be a free-to-play title with micro-transactions, so its failure to release avoided the series trouble of upsetting the fans, although the 4th instalment somewhat already did so. At present, there is no word of a possible Command & Conquer game, as the EA sits on top of this property, and no news regarding the state of the series have been released either. Maybe when EA finds the time right, we could yet see another title out of this franchise, and if adapted to an RTS, the Frostbite 3 engine would make visually impressive battlefields.
Crysis in many respects was one of the best first-person shooters, combining stealth and gunplay to create the game with many approaches. The first Crysis is still regarded as a PC-killer and won’t run well on anything modern, mostly due to lack of optimization. It was also one of the more innovative shooters of its time and offered a visually stellar island to explore in a semi-open world. Crysis 2 brought the series to consoles, and a strictly linear progression changed the freedom of the previous game to create a more Call of Duty-like experience. With that said, Crysis 2 absolutely nailed its pacing by blending stealth and explosive set-pieces, and by offering an engaging narrative and diverse enemies, the game is fun to replay even today. Finally, Crysis 3 built a blend of its two predecessors, although in the process offered a much shorter campaign. Its semi-open locations offered freedom and additional missions, while the game’s visuals looked stellar. It’s still fun to play these games and the series should definitely spawn a sequel at some point. Crytek haven’t been doing too well financially so we would never know if the series will ever get continued.
Medal of Honor
Before Warfighter did an awful job at bringing the series into the modern shooter genre, similar to the mediocre reboot of the series in 2010, Medal of Honor used to be an engaging series set in events of World War II. The games are far from polished by modern standards and it already seems like Battlefield is set on track to reinvent these moments of world history. There no longer seems to be an appeal in another Medal of Honor game, and it’s a shame, as originals featured excellent campaigns to match the gameplay, but the unsuccessful reboots might as well have buried the franchise. Medal of Honor could use a revival and best way to do it would be to return to its World War II roots.
Splinter Cell was an excellent stealth franchise that almost got ruined by lazy spin-offs and action-focused titles. Thankfully, Splinter Cell: Blacklist came along and fixed most of the errors, not only returning the series to its roots, but also offering the most polished experience with graphical standards to match. I immensely enjoyed Splinter Cell: Blacklist, which offers multiple ways to play a mission with a varied set of tools and weapons at players’ disposal. Along with that, there is a fun multiplayer mode to be busy with after completing the game’s campaign. Chaos Theory is considered by many to be the best for its open stealth gameplay, and the first three games overall offer a great experience. Not much has been heard since Blacklist’s release in 2013, and although it hasn’t been too long, the franchise is currently shelved in Ubisoft’s future release plans and no rumours have been known so far. Considering the level of polish that Blacklist received, however, a new title in the series would be certainly welcome.
Warfare on a massive scale has never been done better than in Supreme Commander, featuring massive units and diverse factions. The first title is widely considered to be one of the best strategy games of all time, although the series has been let down by the disappointment of the second title, which somewhat improved matters in its consecutive DLC. Supreme Commander was very impressive, allowing players to control large armies with some of the most interesting units I’ve seen in RTS. Among the factions, Cybrans offer badass units capable of not only dealing large amounts of damage, but also looking incredibly cool. Walking ships? Check. A Giant Dinosaur that expels flame? Check. A Huge Spider Bot wielding a massive laser? Also check. On top of that, Supreme Commander offered a complex research tree spread across all types of units, and an entire development is dedicated to the commander bot. Oh, you just had to make sure those didn’t die or it’s over. Square Enix currently holds the publishing rights to the series, however the company is focused on other projects and currently no consideration for a sequel is expressed.
Dune is another series I used to play a lot, which went silent a rather while ago. Dune 2000 was an immensely fun strategy game, and it’s sequel, Emperor: Battle for Dune added 3D graphics and more diversity into the franchise. The series features interesting lore based off the Dune series by Frank Herbert, although it never really managed to convey a decent plot. Each of the 3 factions largely played the same apart from special units, even looking exactly the same and only Emperor completely changed visuals for each. The improvements in that title were a great way for the franchise to keep moving forward, but with Emperor: Battle for Dune, the series came to an end. Westwood Studios, who developed the game, no longer exists, and the concept seems likely to be buried. Although many of its mechanics would no longer be considered viable on the field of modern RTS, Dune is a unique series that could use another well-polished title.
Oh, Half-Life. The internet has spawned a never-ending speculation about development of Half-Life 3, and Valve remains completely silent, continuously working on improving Steam as a distribution platform. Valve haven’t released anything for a while, although many fans desperately want to see a third entry in the Half-Life series. But so far, we’ve just been teased by possible talks of a sequel. The franchise captured gamers’ attention for featuring innovative gameplay and is still considered by many as a staple of the shooter genre. Half-Life 2 was especially groundbreaking at the time of its release, and managed to offer many hours of content to pair with an interesting world. Valve always release high quality games, and we’ve been waiting a long time for this to happen, so the series needs to make a comeback. Come on Valve, where are you keeping Half-Life 3?
Dead Space used to be a neat horror series with some survival elements, until EA decided to release an action game for its third title instead. Although the original Dead Space was in fact a better horror game, I prefer Dead Space 2 with its level of polish and an intense journey through the depths of the Titan station. The game blends survival moments with fast-paced action-sequences, such as when you’re falling towards the station from the sun relay, and creates a tense experience while offering a lot of entertainment. Dead Space 3, however, fell under the greed of EA, which at the time, considered it best to release an action game, to the appeal of this series. To offend fans further, Dead Space 3 also featured micro-transactions for its crafting system, something unheard of before in a single-player game, and inclusion of Co-op didn’t improve the matters. Dead Space 3 was a step away from the unique appeal of the series, which also sent Visceral Games tasked with different project. Possibly one day we’ll see another Dead Space game, it will likely make no sense to do a sequel, but its universe just waits to be explored.