Dishonored: Death of the Outsider Review

Dishonored: Death of the Outsider tasks you with killing a god, which outright doesn’t look like an easy task. Following Billie Lurk, one of Daud’s assassins and also one known as Meagan Foster in Dishonored 2, the standalone expansion brings players back into the city of Karnaca on a path to kill the Outsider himself. Death of the Outsider plays very much like any Dishonored, although avoids the binary choice system of previous titles by removing the impact of city chaos on the ending. I appreciated this feature, as the game no longer forces you to pick a play style to get a certain ending, but instead, you play whichever way you feel like. Apart from it, Death of the Outsider plays very familiar and I could always go for more Dishonored, with open level exploration and a multitude of approaches to select from. Being a standalone expansion, Death of the Outsider is done fairly quickly, yet playing as a different character with new powers doesn’t get boring by any extent. The game carries similar elements to other Dishonored titles, although there is always something new to discover in this universe, and Death of the Outsider fleshes more about Karnaca with its numerous side contracts. With even more supernatural elements than before, the game really stands out as an excellent standalone title, and for anyone who thoroughly enjoyed previous titles, is well worth playing.

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Volcanoids Early Access Impressions

As I explore a strange steampunk island I’ve just arrived on, the earth begins to rumble, my senses disoriented for a few seconds. Getting back to my submarine, I seal the doors behind me in preparation for inevitable danger, looking out of a handy periscope, only to see the island suffer gigantic volcano explosion, and my vision gets blocked. With the smoke gone, the once green environment is now concealed under a layer of ash, though I’m capable of venturing out yet again. From there on, Volcanoids asks to construct a ship core, setting you up for what you’ll be spending much of your time playing with. An open-world, base building survival game, it sends you out on a quest to reclaim this land for the people once more, and somehow figure out how you’re going to silence the volcano all by yourself.

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Just Cause 4 Review

Playing Just Cause 4, I can’t escape the notion that something went wrong in Avalanche’s open-world series, with a slightly new design direction that doesn’t fit quite as well as fans would hope. I’m still having a blast destroying the multitude of enemy bases scattered across the huge map of Solis, which I traverse with Rico’s trusty grappling hook, paired with weirdly unlimited parachute, and a jet-powered wingsuit you can now use. Blowing up explosive barrels and enemy structures is a usual display of unlimited chaos, which you can now further facilitate by sending a tornado towards an enemy base. Weather effects have a convoluted plot around them, and Just Cause never aimed to have complex exposition, but utilizing them leads to spectacular results. Yet in many ways, the revamped mission structure here feels too restrictive, taking away much of the freedom to do your own thing, where you’d normally be able to progress in the game simply by engaging with its open world. In Just Cause 4, repetitive objective design is now more apparent than ever, and so is its serious lack of improvement over predecessors, though let’s not write the game off just yet.

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Sunset Overdrive PC Review – Go nuts in a vibrant playground

The release of Sunset Overdrive on PC in 2018 came as a pleasant surprise, injecting some much needed over the top fun into a relatively tame gaming year. While blockbuster releases certainly delivered hundreds of hours of quality content, nothing in the past year especially grabbed me as an experience purely aimed at unwinding after a long day. With complex storytelling arcs and heavy exposition, the likes of Assassin’s Creed: Odyssey and Shadow of the Tomb Raider offered engaging narratives and superb gameplay design, yet didn’t manage to grab as much of my attention as some of Insomniac Games’ best work. Sunset Overdrive is an exciting and colorful adventure, unhindered by much story development, and takes full advantage of its quirky tropes to deliver a non-stop action experience. It’s a game you could lose hours in simply exploring its vibrant open world, engaging in random events, and come back with far more memorable reflections than any major release of the past fall.

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Darksiders 3 Review

When it comes to moment to moment combat of hack and slash RPG games, Darksiders 3 excels at delivering a fast-paced fluid gameplay experience that few titles can match in its genre. It doesn’t shy away from feeling familiar if you’ve played the previous installments, despite the new overhead publisher, yet its moment to moment gameplay remains some of the strongest in the genre. At the same time, however, this supposed revival of the series plays it much too safe in delivering little innovation, and further stripping down the things Darksiders 2 attempted to experiment with, leaving few things to engage in outside of combat. The series was never known for complex game design or deep storytelling in the first place, but Darksiders 3 clearly shows some wasted potential in its flawed execution. You won’t get the worst action RPG experience, and it’s moment to moment gameplay feels engaging enough to enjoy parts of it, but the simplistic execution ultimately leaves Darksiders 3 unable to break the ceiling of mediocrity.

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Assassin’s Creed: Rebellion review

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Developer, Publisher: Ubisoft Entertainment

Released: September 26th, 2018

Reviewed on: Razer Phone, Android 7.0

Available via: Google Play

Fall tends to be a good time for video game releases, and the mobile market is not an exception. Ubisoft have added a surprising hit to their Assassin’s Creed franchise with the recently released Rebellion title, which is unexpected after the disappointing Identity. Rebellion not only stands out as a much better title, but also does so in the least expected format possible that brings a strong game design to the table. Presented as a side scroller, Assassin’s Creed: Rebellion is a free-to-play title that you might overlook because of its visual design, but it packs in extensive depth to make for an interesting experience. I never expected to like its cartoonish graphics style, nor the way it presents the experience, but Rebellion grows on you after a few play sessions. Among the spin-offs, this is easily the best Assassin’s Creed game I’ve played, and the 2D design works surprisingly well here. Despite its free price tag, Rebellion packs in a lot of high quality features to like, and leaves little to be disappointed in, although expect to see common features found in free mobile titles.

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Gangstar: New Orleans Review

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Developer, Publisher: Gameloft

Released: March 15th, 2017

Reviewed On: Razer Phone, Android 7.1

Available via: Google Play

The lack of open world releases on mobile platforms has created a considerable gap in the genre ready to be filled by an exciting new release to break up the stale market. Gameloft’s Gangstar series has long served up competition to numerous Grand Theft Auto ports on mobile, and while it sadly isn’t a better franchise, it stood out well with its unique settings. Gangstar: New Orleans brings the franchise to the next level of quality, offering an exciting open world mayhem at a free download price. It isn’t without faults, but considerably improves on its predecessor, and New Orleans captures the essential fun of a crime city sandbox. With plenty of activities to offer, it works pretty well, although the free to play design drags the game down somewhat. It’s still a solid experience, you just wouldn’t find the same level of quality as the numerous Grand Theft Auto games. At the free price though, Gangstar: New Orleans is certainly worth a try, and packs a lot of features into its open world to offer a compelling experience.

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